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Welcome
to TheWayOfMyth.com!
The word
"myth" in translation literally means "sacred
story". History is often interpreted in terms of war and
economics, but at the most fundamental level all of human history
is driven by inspiration. Our sacred stories provide our most
primary inspirations by offering up heroes with god-like features;
heroes that inspire us, ennoble us, and give us purpose in our
daily lives.
Myth has
fallen from fashion in an increasingly secular world in which
science continuously reveals the flaws in our old sacred stories.
Unfortunately, many of us turn away from science in our daily
lives because we think it can only harm our inspiration and
our sense of purpose. This denial weakens us inside because
we see the fruits of science everywhere and doubt stirs in us.
A society
lacking a truly viable myth will surely fall into moral and
intellectual decay. We need inspiration again. We need new,
adaptive myths that show us how to transcend the old ways of
thinking and living. We need exciting, imaginative stories that
embrace the scientific method. Sure, the old sacred stories
have magic, gods, and talking snakes, but, if we require such
things, we can set our myths in imaginary worlds where advanced
technology substitutes for magic; where wise, extraordinarily
powerful beings represent gods.
Literal
interpretations of mythologies only breed fundamentalist lunatics
one religious experience away from flying jet planes into buildings
and other such faith-based initiatives. You never see people
killing other people because they think the ethics of Spiderman
are better than the ethics of Star Wars. Metaphor, not absolute
belief, is all we need to interpret our stories without prejudice,
and it will make us more likely to change when something better
comes along.
Many of
us in modern society do not have a deep, meaningful, credible,
viable worldview, and the collective human spirit suffers as
a result leading to a society of self-destruction, wreckless
consumerism, and other nihilistic behaviors. We cling to our
Stone/Iron/Dark Age philosophies that no longer satisfy in light
of what we now know. The old religions, taken as a whole, offend
our modern sense of decency, civics, scientific understanding,
aesthetics, lucidity, and spirituality. There are better alternatives
in terms of understanding one's place in the universe and in
guiding moral/social behavior in a positive way - for example:
the scientific worldview and humanism, respectively.
Mythology
has a powerful affect on worldviews, and worldviews are vitally
important to us. Our wordview affects and involves the way we
treat and view other people and ourselves, how we treat and
view science and nature, how we spend our life, and how we vote.
Should we not care about whether or not there are better alternatives?
Should we not care about whether our wordview is closer to the
truth than others and worthy of our respect and admiration?
It is one of the most important questions a person can ask,
and anyone can ask it. "Is my worldview the best of all
possible worldviews? If not, can I change it?"
The Way
Of Myth is dedicated to the pursuit of the best of all possible
worldviews and the new generation of mythic storytellers and
creators, who will inspire us and show us new ways to live,
grow, and transcend in a global, technological society.
"A
religion old or new, that stressed the magnificence of the universe
as revealed by modern science, might be able to draw forth reserves
of reverence and awe hardly tapped by the conventional faiths.
Sooner or later, such a religion will emerge." - Carl
Sagan

This is the main character from a book series I have been writing.
Tentative
Title for Book One: Will of the Birds - Secrets of the Ancients
Book
One Description:
Several citizens of Necropolis, the capital city of the Osirian
Empire, have been swallowed by the dark of night never to be
seen again. Many blame the Rotting Reaper, a local urban legend,
and a host of unfortunate townspeople for the rash of disappearances.
Amid the superstitious frenzy, irrational fears, and the growing
threat of a full-scale religious war, a clever, young orphan,
Will, and his unusual friends stumble upon the horrible, discomforting
truth and might, perhaps, solve the greatest mystery in all
the land: What became of the Forerunners, the Ancients, who
at the height of their mysterious powers vanished from the world
leaving only the enigmatic glyphs and massive, indestructible
ruins of their powerful civilization? Enter a vast world of
giant creatures, forbidden books, hidden passages, lost treasures,
clever inventions, dank catacombs, heretics and madmen, dark
witches, haunted ruins, an army of archers and samurai, the
brutal games of The Amphitheatre, and roaring airships in an
epic clash between the worldviews of science and superstition.
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